|Friday, September 15th, 2006|
|Thursday, September 14th, 2006|
|Totally unconfirmed REWii news
-The game consists of 4 "chapters", RE1's mansion, RE2's RPD, RE3's city areas and RE4's village (plus surrounding areas).
-Each chapter has 2 characters to choose from. RE1 has Jill and Chris, RE2 has Leon and Claire, RE3 has Jill and Carlos and RE4 has Leon and Ada.
-There are several characters that can be unlocked by playing through the game: Rebecca Chambers, Hunk and Albert Wesker.
-The gameplay of all chapters is designed around RE4's. Press the B trigger on the wiimote to go into over-the-shoulder view, aim with the pointer and press A to fire.
-The game will have QTEs, but rather than push buttons you have to make motions with the wiimote in order to get through them.
-All characters will have mêlée attacks, just like RE4.
-To encourage replayablility, each character has strengths and weaknesses, similar to how in RE4:Mercenaries Ada had the least health, Krauser was the slowest, etc.
-Just like in RE4:Mercenaries each character has a unique set of weapons. What's more players can only carry 2 weapons at any one time. Chris gets a pistol and shotgun whilst Jill gets a pistol and grenade launcher.
-You will be able to find several new weapons during each stage. For example, RE1 will have Richard's shotgun, RE2 will have the Desert Eagle, RE4 will have the Chicago Typewriter. There will also be new weapons like Krauser's anti-personnel robots.
-Similar to Devil May Cry 3, after each chapter you can save your data and any new weapons picked up will be available for use in Arcade Mode.
-Arcade Mode is like a giant Mercenaries minigame. No puzzles or story, just pick a character and a stage and blast through it. Building on the resounding success of Mercenaries seen when RE4 was released.
-Scenario Mode will feature a large number of ingame cutscenes.
-New content not in the games that the chapters were based on will be added. The primary goal of this will be to link RE4 and Umbrella's status in it more closely with the rest of the series.
-Ammo conservation will play a part in the gameplay, so it's not just constant action like RE4.
-Trailer coming at TGS.
So... it's Gun Survivor 5.
It could be worse all things considered. I hope there's a level that takes place between CV and 4 that explains why Umbrella was still a functioning entity in 2003 (as shown in GS4). Of course the actual answer likely will be that all RE games lacking a number in the title are non-canonical, but no one wants to hear that.
Wii RE is REmake REhash
On the plus side everything else looks neat. Excitetruck looks more like Crusin' 4 every time I see it. Also diving game and Onimusha Wii whoooo.
|Wednesday, September 13th, 2006|
I said last week that I should stop buying video game movies. Well I have reconsidered
|Wednesday, September 6th, 2006|
|ah ha ha oh geeze
I need to stop collecting video game movies. If this
is what they keep tossing us then I'm just wasting money better spent elsewhere.
|MAAV is MADD and I guess I am too.
So I was looking through some of my old
journal entires and remembered that time I was all "Whoa, Dude, all these games are about KILLIN' folk. What's up with that?". This then merged with my realisation that I have 299
games, and I got to thinking.
So, what percentage of these games are really violent?
Percentage of games where you directly kill at least one sapient being: 28.8% (86/299)
Percentage of games where armed combat is a primary play mechanic: 71.2% (213/299)
EDIT: Whoa, wait, oops. I meant sapient.
|Sunday, September 3rd, 2006|
Oniko, your avatar in that forum
is seriously turning me on.
|Monday, August 28th, 2006|
|Sunday, August 27th, 2006|
|Snakes on a Plane
I can't help but think the set up would be excellent for an one night session to toss in the middle of a campaign of Mage or Vampire. 'How about if I split that big snake into several smaller snakes? Would that cause paradox?'
|Tuesday, August 22nd, 2006|
|Thursday, August 17th, 2006|
|And the hammer comes down
In a move sure to upset the groups still not convinced of Wii's merits, George Harrison, Nintendo of America's Vice President of Marketing and Corporate Communications, stopped in a Camp Hyrule chat session moderated by Nintendo themselves and confirmed the Wii version of The Legend of Zelda: Twilight Princess will only have support for the Wii's control scheme.Love is over.
|Wednesday, August 16th, 2006|
Jane Jensen is back
Seeing that she's still in the buisness and hasn't abandoned it for other fields like Roberta Williams really has made me happy. I'll admit that I haven't been keeping up on the Gabriel Knight series mostly because each title has had its own little cripling problem that came from the time in which it was released (Sins of the Father was a classic era Sierra title, so many puzzles would require quick irrational thinking or leave you in an unwinnable state. The Beast Within was a high-budget mid-90s title, so it was an FMV game. Blood was a late-90s title, so of course it had completely innappropriate stealth sections). Adventure games worth playing have been kind of scare lately. I don't know if the genre is truely dead yet, but the way The Adventure Company and Benoit Sokal keep churning out excessively boring titles that adhere to adventure game tradition to a fault it does seem like they've resurrected the corpse of adventure games just to make it dance for those of us that remember greener days.
|Sunday, August 13th, 2006|
|Thursday, July 20th, 2006|
|So I saw Pirates today
Fun movie. Great art direction. The dialouge could have stood to be bit
quicker, by which I mean I wish there had been less repeated exposition. Plus there was that voodoo lady. Lives in a swamp in a shack on stilts. Keeps a large variety of voodoo material in jars. Always on hand to lend help to questing pirates. Who is this reminding me of?
Oh it's probably nothing.
Also I am not buying into this Princess Leia/Han Solo bullshit.
|Sunday, July 16th, 2006|
|This is fantastic
I escaped from the Dungeon of Tacotaskforce!
I killed Rorita the floating eye, 108 the leprechaun, Schwereviper the zombie and Marmite Clock the zombie.
I looted the Armour of Nobuo Uematsu's Mustache, the Wand of Mobile Suits, the Armour of Religion, the Crown of Ohakubi, the Sword of the Undead, the Dagger of Terry Pratchett, the Dagger of Metal Slug and 75 gold pieces.
Score: 150Explore the Dungeon of Tacotaskforce
and try to beat this score,
or enter your username to generate and explore your own dungeon...
|Sunday, July 9th, 2006|
|Thursday, July 6th, 2006|
|Tuesday, June 13th, 2006|